Ships

Four hulls, four ways to hold space. None is better than the others: each trades speed for resilience, or firepower for cargo room.

Playable hulls

HULL 01

Starter Frigate

All-round

The ship handed out when you create your account. Balanced, with no speciality: enough to learn flying, shooting and mining before you commit.

Top speed
250 m/s 250 m/s
Total resilience
5000 5000
Mass
5,000 kg

1 × CANNON

HULL 02

Wraith Interceptor

Fast attack

The fastest and most agile of the four, and the one that takes a hit worst. It lives on initiative: engage, strike, break off before the answer.

Top speed
420 m/s 420 m/s
Total resilience
400 400
Mass
2,500 kg

2 × LASER

HULL 03

Aegis Cruiser

Front line

Heavy and slow, built to hold a position and absorb punishment. The only hull that mounts a railgun, a long-range piece.

Top speed
140 m/s 140 m/s
Total resilience
2300 2300
Mass
18,000 kg

2 × CANNON · 1 × RAILGUN

HULL 04

Pelican Hauler

Hauling

Built for transport and trade. Lightly armed, lightly armoured: without an escort it is a target.

Top speed
180 m/s 180 m/s
Total resilience
950 950
Mass
12,000 kg

1 × CANNON

Specifications

Compare the hulls

The values the simulation actually applies. Resilience adds hull and shield together: shields regenerate out of combat, hull does not.

Compare the hulls
Hull Hull points Shield Speed Mass
Starter Frigate 5,000 250 m/s 5,000 kg
Wraith Interceptor 250 150 420 m/s 2,500 kg
Aegis Cruiser 1,500 800 140 m/s 18,000 kg
Pelican Hauler 700 250 180 m/s 12,000 kg

Figures taken from the closed alpha server. Balance is still moving, and this page moves with it.