Ships
Four hulls, four ways to hold space. None is better than the others: each trades speed for resilience, or firepower for cargo room.
Playable hulls
HULL 01
Starter Frigate
All-round
The ship handed out when you create your account. Balanced, with no speciality: enough to learn flying, shooting and mining before you commit.
- Top speed
-
250 m/s
250 m/s
- Total resilience
-
5000
5000
- Mass
- 5,000 kg
1 × CANNON
HULL 02
Wraith Interceptor
Fast attack
The fastest and most agile of the four, and the one that takes a hit worst. It lives on initiative: engage, strike, break off before the answer.
- Top speed
-
420 m/s
420 m/s
- Total resilience
-
400
400
- Mass
- 2,500 kg
2 × LASER
HULL 03
Aegis Cruiser
Front line
Heavy and slow, built to hold a position and absorb punishment. The only hull that mounts a railgun, a long-range piece.
- Top speed
-
140 m/s
140 m/s
- Total resilience
-
2300
2300
- Mass
- 18,000 kg
2 × CANNON · 1 × RAILGUN
HULL 04
Pelican Hauler
Hauling
Built for transport and trade. Lightly armed, lightly armoured: without an escort it is a target.
- Top speed
-
180 m/s
180 m/s
- Total resilience
-
950
950
- Mass
- 12,000 kg
1 × CANNON
Specifications
Compare the hulls
The values the simulation actually applies. Resilience adds hull and shield together: shields regenerate out of combat, hull does not.
Figures taken from the closed alpha server. Balance is still moving, and this page moves with it.